It's not just a box: it's an ancient weapon capable of destroying entire cities.
Deep within the badlands, warped and twisted by tainted magic and weirdlings, the box holds secret wisdom lost in the Cataclysm. The archaeologists who discovered it are selling it to the highest bidder. If it falls into the wrong hands, their fragile civilization's uneasy peace will be shattered once and for all. John and his fellow adventurers are hired to steal this ancient artifact so it can be safely destroyed. Stealing it is one thing; surviving it is another. Everyone is after them. They're on the run, a bounty on their head so large every mercenary, rogue, and even old friends are willing to risk death to claim it. Nothing is quite what it seems.