Series:
Paladins of Distant Suns
Sometimes, it's best to read the fine print.
When former soldier Everett Cole signed on to help colony planets prepare for joining the Federation, his employers were disconcertingly vague about their identity and his duties. Yet, the pay was good, and it got him off Earth and on the way to a fresh start. More reservations arose when, 11 light-years from Earth, he met his partner, Edgar Millen, an enigmatic man with a penchant for violent solutions and a fetish for the mythology and language of the American Wild West. It wasn't until they reached the colony world of Astrild that the mission became somewhat clearer. They were players in multi-faceted efforts to steer colony worlds in preparation for joining the Federation. Unfortunately, not all obstacles were amenable to diplomatic, political, or economic solutions. Cole and Millen were agents, troubleshooters, hired guns—or whatever you wanted to call them—tasked with removing impediments to civilized law and order, the methodology left open-ended. Millen and Cole's first mission to test their partnership? The backwater town of Justice was under the control of a strongman and his henchmen. All they had to do was convince the cowed citizens to rise against their tormentor. Formal authority and backup? None.