
Flanked by mutant monsters and brainwashed humans, Daggat's ragtag crew faces their bloodiest challenge yet, as this LitRPG adventure continues.
Born into a gremlin-eat-gremlin world with no advantages except a remarkable +10 intelligence boost, Daggat has survived a lot to get to where he is. And now, having conquered and claimed the haunted Titanfell Manor, he and his monstrous troop are heading out into the wild on their first official adventure. Stumbling upon the human village of Harrowpine—whose inhabitants have trouble distinguishing good monsters from bad—the walls begin closing in on Daggat's party. What starts as a simple extortion run quickly spirals into a dark web of ancient curses, hidden cult altars, and secret mind control. Meanwhile, a goblin chieftain's fierce, bloodthirsty horde has been unleashed on their sparsely populated region. With the buggbeast-led army on the march and the villagers casting suspicious gazes at Daggat, will the brilliant goblin's battle strategy, tiny Elyndris's earthshaking new skills, and spider-girl Anath's terrifying rage be enough to get them out of this mess and make it to their next loot drop? One thing's for sure: They'll have to endure an all-out, magic-blasting, limb-severing monster brawl to find out . . . The third volume of the hit LitRPG fantasy series—with more than 800,000 views on Royal Road—now available in paperback, ebook, and audiobook! Tropes include: weak to strong, defying fate, and good versus evil.











