
Having successfully defended his city and quit necromancy, Jeremiah's learning new skills—but old habits are hard to break when you're up against monsters.
In the wake of unrest, embers of discontent still glow hot in Dramir. And thanks to the role that ex-necromancer Jeremiah Thorn and his friends played in defeating Vivica—and defunding the city's wealthy elite—they're frequent targets for verbal abuse and a steady stream of lawsuits. There seems to be no way out of the mess, but luckily this adventuring party still has some tombs to raid, traps to defeat, and most importantly, treasures to hunt. And this time, Jeremiah plans to rely on his beginner-level enchanting and backyard spear-fighting lessons. No summoning undead minions; that's the rule. The question is how long he can stick to the plan when dark forces both above- and belowground aren't playing by any rules at all and unseen tyrants are yanking the strings in a quest to destroy them. Does he have what it takes to face down mad mages, monsters, and mercenaries and turn what feels like a dead-end job into a destiny? The second volume of the hit fantasy-adventure series—with more than 250,000 views on Royal Road—now available in paperback, ebook, and audiobook! Tropes include: redemption arc, found family, hero's journey, fish out of water, and moral ambiguity.